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Rapid Reaction Or Heat Ammo

Rapid Reaction Or Heat Ammo. Enemy within) damage bonus when used against robotic targets. I think that's absolutely correct.

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Rapid reaction is dubious, given one of the heavy's problems is that they. Less air density reduces air resistance and thereby raises the bullet’s point of impact. This was so good they nerfed it for enemy within, and it's still a mindless choice.

Do You Want Two Shots Of Reaction Fire, Given.


Rapid reaction is sort of a poor mans version of. I think that's absolutely correct. The mod is called rig the roulette wheel by peasly wellbott it's an assault with the following skill tree:

Less Air Density Reduces Air Resistance And Thereby Raises The Bullet’s Point Of Impact.


Rapid reaction is dubious, given one of the heavy's problems is that they. Btw if anyone is wondering: Heat ammo provides +100% (reduced to +50% in xcom:

Heat Ammo Is Extremely Effective Against Cyberdiscs, Drones,.


This was so good they nerfed it for enemy within, and it's still a mindless choice. At lieutienant, heat ammo is the clear winner over rapid reaction, and the number one skill that makes heavies worthwhile: Not that rapid reaction is bad (i find it quite good but my heavies don't tend to be support) but heat affects grenades and helps to kill faster the most.

Enemy Within) Damage Bonus When Used Against Robotic Targets.


Heat ammo deals extra damage. When i then shot this ammo, the bullets impacted well high at 600 yards (compared to earlier in the day). If you zero at a 500.

Heat Ammo Vs Rapid Reaction Similar To The Corporal Choice, Both Heavies Like Heat Ammo, But Machinegunner Heavies Can Consider Rapid Reaction.


Rapid reaction relies on heavies being useful on overwatch, and while nice in theory and it is in no way an equal value for heat ammo. Heat is probably the better choice in eu when it gave +100% damage, but the nerf to +50% makes rapid reaction more competitive. 1.52 rapid reaction 1.53 reactive targeting sensors 1.54 ready for anything 1.55 repair 1.56 repair servos 1.57 resilience 1.58 revive 1.59 run and gun 1.60 sapper 1.61 savior 1.62.

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