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Defog Vs Rapid Spin

Defog Vs Rapid Spin. Web the user's next basic attack after rapid spin ends becomes boosted. Web for pokemon x on the 3ds, a gamefaqs message board topic titled rapid spin vs defog.

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Spinners tend to be offensive, and defoggers defensive. Rapid spin is blocked by all ghosts while defog is. But on the other hand, it prevents you from keeping up your own.

Rapid Spin Is Blocked By All Ghosts While Defog Is.


But on the other hand, it prevents you from keeping up your own. Spinners tend to be offensive, and defoggers defensive. It fails if the move misses or the target is.

Web The Only Benefit To Defog Over Rapid Spin That I Can Really See Is That You Can Use It Against Ghost Types.


Web for pokemon x on the 3ds, a gamefaqs message board topic titled rapid spin vs defog. Web well, rapid spin and defog are both status moves, so you'd want a pokemon who's either fast, or has great def and sp. Web defog is learned by like half the dex (even mons like conkeldurr lmaooo) while spin is only learned by a few prominent mons.

Web The User's Next Basic Attack After Rapid Spin Ends Becomes Boosted.


Web hello guys,today i have a very interesting and different video for yo guys :]please leave a like and a comment :] Rapid spin comes down to whatever type of pokemon your team needs. Web about press copyright contact us creators advertise developers terms privacy policy & safety how youtube works test new features press copyright contact us creators.

For The Duration Of Rapid Spin, The Mechanics Of The User's Basic Attacks As Well As Hydro Pump And Water.


But to me in particular, i'd choose a pokemon with. Almost in every competitive team you can see a defoger or rapid spinner but it is really hard to choose one because both of them have their on. Honestly, both get rid of hazards very reliably.

Web Rapid Spin Deals Damage, Raises The User's Speed By One Stage, And Removes The Effects Of Several Trap Moves And Entry Hazards.


The key difference is that one. Web first and foremost, rapid spin doesn't remove the hazards that you laid down, so you can preserve your team's hazards and keep the pressure on your opponent by. Rapid spin can be blocked by ghosts and has a much more limited selection of pokemon that can use it (most of which aren't very good).

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